Tuesday, June 18, 2013

Evolving Encounter Design

Almost took out two
players with this one.

A while back one of my friends asked if I could make a post about encounter design.  Riding high on a couple views here and there, I guaranteed that would be the next post though I wasn't entirely certain what exactly I would be describing.  Five posts and several months later, I'm finally getting around to it.  Trying to put together my planning method into a coherent design post, I've discovered something interesting.  I've been making some pretty awful encounters.

Now this doesn't mean that I think of myself as bad at DMing.  Indeed, this exercise will hopefully make me a better one.  Having had time recently to play on a regular basis has, of course, done some of the same.  What I intend to do (and what I will describe) is how I plan to change how I make encounters and my reasons behind that.