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Almost took out two
players with this one. |
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A while back one of my friends asked if I could make a post about encounter design. Riding high on a couple views here and there, I guaranteed that would be the next post though I wasn't entirely certain what exactly I would be describing. Five posts and several months later, I'm finally getting around to it. Trying to put together my planning method into a coherent design post, I've discovered something interesting. I've been making some pretty awful encounters.
Now this doesn't mean that I think of myself as bad at DMing. Indeed, this exercise will hopefully make me a better one. Having had time recently to play on a regular basis has, of course, done some of the same. What I intend to do (and what I will describe) is how I plan to change how I make encounters and my reasons behind that.