Next week I'm going to be running a world building game (likely Dawn of Worlds) that I've been tweeting, G+ing, chatting, and basically doing everything but blogging about. The original stated goal had been to sit down and create a whole new fantasy world right then when we get together. Unfortunately, just knowing that this was coming up got some creative juices flowing and (gamers being gamers) I've had a couple of discussions with people in the game and (worst of all) I've already come up with a race that I intend to put into the game. Hopefully history and other players will leave their mark on the beasts as well, but this should serve as a kind of proto-race going in.
In an effort to bring about a world that has bits of fun and whimsy in it, I've created the cragborn. The name is pending on that because I kind of hate it, but haven't come up with anything better yet. This race will likely be the tribal-not-fully-understood hairy things off away from civilization that everybody is somewhat concerned will take over the world. However, instead of the world having something to hold them back, their own ineptitude is enough to prevent a hostile takeover. You see, these monstrous furry beasts make all of their buildings, armor, and weapons out of ice.
Showing posts with label whimsical. Show all posts
Showing posts with label whimsical. Show all posts
Monday, January 14, 2013
Wednesday, January 2, 2013
Faerie Elves: Elven Subraces Simplified
When I first played D&D 3.5, it was very exciting to me that not only could I be a charming, fleet-footed elf, but that I had dozens of choices for what kind of elf I could be. After quite a bit of waffling between the dozens of possibilities, I ended up backing down and going with a half-elf despite the low-crunch benefits of it. I just couldn't get enough meaningful background on any one elven race that separated it from every other one. Wood elves make sense, but what separates them thematically from wild elves? Aquatic elves sound awesome, but I will likely be on land most of the time anyway. What on earth is a grey elf? At least as a half-elf the confusion about the finer points of elven life could be in character.
This original battle with elven culture grew into a distinct dislike of the knife-earred archer-mages that until very recently has endured. I've now decided that in my games I will do away with the multitude of elven subraces and cut things down to three types of elves with a single stat block. If a player wishes to change the stat block I tend to be fairly flexible, but these are the three core variants that I allow. The elves are no longer just vaguely connected to the faerie, but thematically partially fae creatures. In a sense, the elven races are the continued lines of half-faerie.
This original battle with elven culture grew into a distinct dislike of the knife-earred archer-mages that until very recently has endured. I've now decided that in my games I will do away with the multitude of elven subraces and cut things down to three types of elves with a single stat block. If a player wishes to change the stat block I tend to be fairly flexible, but these are the three core variants that I allow. The elves are no longer just vaguely connected to the faerie, but thematically partially fae creatures. In a sense, the elven races are the continued lines of half-faerie.
Subscribe to:
Posts (Atom)